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Rethinking Learning

 

Rethinking Engagement

Digital technologies seem to engage students in learning activities in ways that traditional classroom technologies do not. Students tell us that the use of technology makes learning more "fun." Why?
 
Perhaps digital technologies evoke multiple sensory modalities, perhaps they support interaction and construction, perhaps digital media seem more relevant to the "real world." In any case, our observations, and the findings of many other researchers in the field, have documented increased engagement in technology-rich environments.
 
Teachers in these environments universally note very high levels of motivation among all their students. They tell us increased motivation and engagement results in higher quality student work and more complex student thinking. They tell us that they have had to rethink their ideas of what students can do and how long they can spend doing it without losing interest.
 
We need to rethink learning in ubiquitous computing contexts, by planning for and supporting student engagement and intrinsic motivation. We need to design long-term, complex, authentic learning activities. And we need to explore and embrace the use of digital technologies to make classroom learning as ''fun.''
 

Rethinking Individualization

Access to rich collections of digital materials and tools inside and outside of the classroom makes it possible for teachers to tailor activities for individual students and for students to make choices about what tool is appropriate for a particular task. For example, mobile computing devices allow all students to have access to a broad range of tools, individualize their own workspaces, and make their learning their own in a very tangible way.
 
Teachers in RCET's ubiquitous computing classroom are consistently surprised at the way in which they can work with individual students or small groups without having to worry about what the rest of the class is doing. Because learning is more individualized and students can make choices, they tend to be more engaged and more responsible for their own learning.
 
  One result is that students respond with unique, creative, and high quality work. The high quality of student work suggests that individualization and choice need not be sacrificed in the standards-based, high stakes testing context gripping American K-12 education today, at least not when they are supported by ubiquitous computing environments.
 

Rethinking Collaboration

Ubiquitous computing affords unique supports for collaborative and peer learning activities. Indeed, researchers have noted significant increases in collaboration among students, and between students and teachers, in ubiquitous computing learning environments.
 
For example, most mobile computing devices have beaming capabilities which allow students to easily share their work and work collaboratively. Several teachers in RCET's ubiquitous computing classroom used beaming to support peer editing and believed it enhanced both the activity and the quality of the resulting student work. Many teachers also noted that students being able to access each others' work digitally on desktop or laptop computer screens seemed to enhance collaboration. Several classes in our program have used computer-mediated communication to share their work and collaborate beyond the classroom.
 
  Across the country and around the world, students are communicating and collaborating to create scientific data bases, discuss literature, explore environmental simulations, play games, and participate in fully online classes. Many of these activities take place outside of a formal learning context. The possibilities for computer-supported collaboration are legion. Many children use a variety of channels to communicate to each other outside of school. The full potential of ubiquitous computing for these types of tasks needs to be harnessed in order for it to have a profound impact on collaboration and peer learning, not only across schools and districts, but at national and international levels as well.
 

Rethinking Learning for All

Traditionally the special needs literature describes the use of assistive technology tools for supporting meaningful mainstreaming of struggling students or the use of intervention-based software to facilitate learning. In our ubiquitous computing classroom, however, we have found that students with special needs and lower abilities are achieving at high levels while using the same digital tools as their peers.
 
Teachers have also told us that their students of differing genders and backgrounds interacted and collaborated more in the classroom. They have told us how ubiquitous computing seems to "level the playing field" for students of varying backgrounds and abilities.
 
Teacher comments highlight an important way ubiquitous computing can facilitate all students' learning; digital tools support multiple representations of knowledge, allowing for a variety of meaning making. They allow students who are less facile in traditional ways of knowing to learn in other ways and to find their own voices. They allow for the inclusion of a variety of understandings.
   
  No Child Left Behind legislation dictates that we support the learning of all students. Research on ubiquitous computing suggests that we can do so if we rethink learning to include multiple ways of knowing supported by ubiquitous access to computers.
   
  For more information, see Swan, Kratcoski, Lin, Schenker, van 't Hooft (2006a).

 

 

Last updated on 05/12/2006