Ubiquitous Computing
How Anytime, Anywhere, Anyone Technology Is Changing Education
Here are some links to other websites related to ubiquitous computing
and education. This is a work in progress and not meant to be comprehensive.
If you have any links you would like to see added, please send
them to the webmaster.
General Sites about Ubiquitous Computing:
Wikipedia
entry on ubiquitous computing
Literature about Ubiquitous Computing
Dourish, P. & Bell, G. (2007). The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters with Space. Environment and Planning B
Bell, G., & Dourish, P. (2006). Yesterday's tomorrows: Notes on ubiquitous computing's dominant vision. Personal and Ubiquitous Computing, 11, 133-143.
Greenfield, A: (2006). Everyware: The dawning age of ubiquitous computing.
Rogers, Y. (2006). Moving on from Weiser's vision of calm computing: Engaging ubicomp experiences. In P. Dourish and A. Friday (Eds.): Ubicomp 2006, LNCS 4206, pp. 404 – 421.
Selected Blogs about Ubiquitous Computing Topics:
Web 2.5: The always-on-you-web:
Web 2.5 is the fusion of web 2.0 tools with mobile tech.This blog
tracks the spread of web apps from the always-on net to always-on-you
devices.
Ubiquitous Computing in Higher Education Settings:
Ubiquitous Computing in Non-School Educational Settings:
Ubiquitous Computing in K-12 Settings:
Ubiquitous Computing
Consortium: A coordinated effort by several research institutions
who studied the impact of ubiquitous computing in K-12 classrooms
from 2003 to 2005. The consortium was funded by the National
Science Foundation.
Related Topics
Games for Learning:
Center for Computer
Games Research: Located at the IT University of Copenhagen,
its research focuses on game aesthetics, game design, game spaces,
game worlds, gaming cultures, and learning in games.
Digital Games Research Association
(DiGRA): the association for academics and professionals
who research digital games and associated phenomena. It encourages
high-quality research on games, and promotes collaboration and dissemination
of work by its members
The Education Arcade:
The Massachusetts Institute of Technology and University of Wisconsin-Madison
have joined forces to catalyze new creative, teaching, and learning
innovations around the next generation of commercially available
educational electronic games. The Education Arcade, a research and
educational initiative established by leading scholars of computer
and video games and education at both universities, plans to focus
efforts by partnering with educational publishers, media companies,
and game developers to produce new educational electronic games
and make them available to a larger audience of students and their
teachers and parents.
Game Research: attempts to bring together knowledge on computer games
from the areas of art, business, and science.
Game Studies:
An international, crossdisciplinary journal dedicated to games research,
web-published several times a year. Its primary focus is aesthetic,
cultural and communicative aspects of computer games.
Ludology.org: an online
resource for videogame researchers.
The Serious Games
Initiative: The Serious Games Initiative is focused on uses
for games in exploring management and leadership challenges facing
the public sector. Part of its overall charter is to help forge
productive links between the electronic game industry and projects
involving the use of games in education, training, health, and public
policy.
Highly Mobile Computing (handhelds, cell phones, GPS/location-based
etc.):
Handheld Learning. Arguably the largest and most active wireless mobile learning site and forum in the world.
MyArtSpace.
An interactive service helping visitors to museums & cultural
venues in the United Kingdom to 'collect' exhibits using mobile
phones. A presentation about this project done by Mike Sharples
at HandheldLearning 2006 (including video), can be downloaded
here.
Online Learning:
Podcasting:
Broadcast Your
Podcast (BYP): enables and encourages podcasters to break
out of the net and use local radio space (FM) to broadcast their
podcasts. BYP bridges the gap between old and new media, bringing
the net to radio. By connecting a BYP broadcast unit to a computer
or mp3 player podcasts can be transmitted on FM, enabling podcasters
to reach not just an international audience but also their own local
community.
The Education Podcast Network:
The Education Podcast Network is an effort to bring together into
one place, the wide range of podcast programming that may be helpful
to teachers looking for content to teach with and about, and to
explore issues of teaching and learning in the 21st century.
Educational
Podcasting: a UK directory that lists podcasts for educational
use - suitable for use by children and young people at school, college
and elsewhere.
Learninginhand.com:
Tony Vincent's site has a very nicely done section on podcasting,
including instructions on how to get started, and the OurCity
Podcasts, created by and for kids.
Wikipedia
entry for podcasting
Social Software:
Edublogs.org: provides
free blogs for teachers, researchers, librarians and other educational
professionals.
Wikipedia
entry for social software
Last updated on 9/16/2008
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